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My Top Games of 2025

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My Top Five (Non-Incremental) Games I Played in 2025

  1. Wanderstop (My 2025 Game of the Year)
  2. Haven
  3. DC’s Justice League: Cosmic Chaos
  4. Caravan SandWitch
  5. The Gunk

Other Games From 2025 That Probably Would Have Made the List but I Haven’t Played Them Yet

  1. Clair Obscur: Expedition 33
  2. Fantasy Life i: The Girl Who Steals Time

I was more stressed in 2025 than I have been for a while. Based on historical data, I assume this is why I also played more games this year than I have in a while too. And because of the nature of the stress, I also played a lot of incremental games in particular. I may write some of my thoughts about their design trade-offs later; for now, here are my favorites from the year.

The Best Incremental Games I Played in 2025

  1. Digseum
  2. Astrodle
  3. Magic Archery
  4. Tower Wizard
  5. Nodebuster
  6. Progress Racer RPG

Incremental Progress

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They say we seek in our escapism what we miss in our normal life. It’s helpful to keep this in mind when your tastes change and you find yourself drawn to something new, as it can reveal things you didn’t even realize were bothering you, and point to what you most need to fix.

For example…

For me, the start of 2025 was a stressful and unpredictable time. Without getting too into-the-weeds on my personal situation: I was working toward a very important life-changing goal and knew roughly what I needed to do, but it was something I’d never done before and a lot of the particulars were outside my control. There were significant aspects of it where I just had to wait and hope. (Everything has turned out fine so far, by the way, and I am in a much less stressful place now.)

At the same time, I suddenly found myself drawn to incremental games more than ever before. Sometimes also called “idle games” or “clicker games”, these are games where the central mechanic is Number Go Up. Typically, you accumulate a resource by clicking, and then spend that resource on various ways to make Number Go Up faster, such as increasing the amount of resource rewarded by each click or making it so that the resource is also accumulated passively over time. A ton of games have built on this basic formula in a lot of varied and interesting ways, but that’s the heart of the genre.

That means these games are more directly about progress itself than most games (heck, the generally-accepted “first” incremental game is called “Progress Quest”). And that progress is clear (you can see Number and watch how fast it Go Up), player-driven (it’s your own actions or choices that make Number Go Up), and inevitable (there’s some challenge to figuring out the best sequence of actions to make Number Go Up as fast as possible, but as long as you keep doing things Number will Go Up).

In thinking about this, I am reminded of Bennett Foddy’s introduction to Getting Over It, in which he contrasts his game to ones that are “empowering” and “inch you steadily forward”. And while there is definitely a place for games that reject that paradigm, there’s also a place for games that embrace it.

Incremental games helped me avoid feeling powerless at a time when I couldn’t tell if I was moving in the direction I needed to go. I’m grateful for them.

Dan Yums

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Breaking News!

I don’t post here much and when I do it’s kind of grumpy. I’m just not gaming a lot these days, and my time and energy and writing are focused elsewhere.

If you’d like to hear from me more consistently, about happier things, and are okay with it not being all about video games, check out my new site:

😋 Dan Yums: A Blog of Simple Pleasures

Every day of 2025, I’ll be posting something I like. Something that makes me smile or that’s improved my life or that sparks joy. One of my yums. I hope you’ll find it to be a nice little daily dose of positivity.

For more of my other websites, visit One Dan Thing After Another.

My Top Games of 2024

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My Game of the Year

Literally the Only Other 2024 Game I Played This Year

Game I Played the Most This Year

Games I Returned to This Year

Game Which I Might Have Bought This Year, Except I Felt Burned on Early Adoption of Indie Titles

The Platform is the Playstyle: Going the Distance

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There’s a subgenre of game where you launch something and it travels a distance based partly on skill and partly on luck, and the further you manage to go the more resources you collect which you can then spend on upgrades that let you go farther and farther. Like Yetisports: Pingu Throw with a progression treadmill, and kind of a precursor to endless runners like Canabalt and its descendants.

I feel like there were a lot of these for a while, but people largely stopped making this kind of game. Maybe the mechanics were a bit too simple, or maybe endless runners were more appealing. But even the games that were made are now mostly lost to time. The problem is that their style of gameplay as well as the era in which they were popular meant they were mostly Flash games, which of course is now a dead platform, or early iOS games, which is an anti-preservation platform. (Or both.)

Title art for Orbit

One of my favorites was Orbit, which came out exclusively as a PlayStation Mini. Like PlayStation Mobile, PlayStation Minis are a now-defunct platform of small digital-only games. These were aimed primarily at the PSP, but also often playable on the PS3 and later the Vita and PlayStation TV. I think the Minis might technically still be purchasable and downloadable if you have the right hardware, but some of them (including Orbit) are long-since delisted.

If you weren’t in the PlayStation ecosystem when Sony was pushing PlayStation Minis, it’s hard to even find evidence they ever existed. Try searching “PlayStation Mini” now and you’ll mostly just find results for the PlayStation Classic instead. So Orbit is even deader than the Flash or early mobile games of its ilk.

These games were pretty popular, but they effectively only existed for a few years and have been all-but wiped from history. Their remembered impact is so minor that I can’t even find an agreed-upon genre name for them (I call them “distance games”).

It’s a shame, because sometimes this sort of mindless progression is just what the doctor ordered, and I feel like it would still be right at home on mobile. Maybe they just don’t monetize as well as gacha bullshit.