Friday, February 5, 2016

SIDE EFFECTS: Rock Builds Character


Rock Band 4's character creator is... surprising.

Footage from Rock Band, Rock Band 2, Rock Band 3, and Rock Band 4.

Royalty Free Music from Bensound
http://www.bensound.com/royalty-free-music/track/happy-rock

Monday, February 1, 2016

CAPSULE REVIEW: To The Moon


To The Moon
Capsule Review!

You can get To The Moon at http://freebirdgames.com/to_the_moon/

Transcript:
To the Moon is an interactive story wrapped in the style and presentation of a SNES RPG. For folks with the right nostalgia, this is a very effective format and I personally would love to see more like it. The premise is compelling - you play as a pair of technicians who can rewrite the memories of the dying to grant them their life's wish. The characterization and aesthetic are quite strong and the writing treats the player with a lot of respect. The central mystery is answered fairly explicitly, but there are a lot of related questions and hints that do fit together and make sense but which the player is left to connect on their own.

Monday, January 25, 2016

CAPSULE REVIEW: Crypt of the NecroDancer


Crypt of the NecroDancer
Capsule Review!

You can get Crypt of the NecroDancer at http://store.steampowered.com/app/247080/

Transcript:
Crypt of the NecroDancer is a rhythm-based roguelite where you maintain a multiplier by keeping your actions on the beat. This structure encourages you to rely on instinct and act quickly and is quite effective at creating flow - at least, it is when you know what you're doing. To keep your multiplier, you have to make split-second decisions accounting for a decent amount of complexity and variety in monster movement and attack patterns. Memorizing which color slime moves which way and so on presents a fairly steep learning curve. If you can stick with it long enough to internalize the rules, and if you enjoy the soundtrack, you're in for a good ride.

Monday, January 18, 2016

CAPSULE REVIEW: A Dark Room


A Dark Room
Capsule Review!

You can play A Dark Room at http://adarkroom.doublespeakgames.com/

Transcript:
A Dark Room is a text-based idle game from before those were everywhere, and for my money it's still the best one. Unusually for an idle game, it has an actual story with an actual ending. It presents a very coherent experience - the sparse visuals and writing, the mechanics that make sense on the surface but are really dark if you think through their implications, and the environmental storytelling of the post-apocalyptic setting that you explore in roguelike sections that spice up the gameplay all come together to create a compelling atmosphere.

Monday, January 11, 2016

CAPSULE REVIEW: Galactic Arms Race


Galactic Arms Race
Capsule Review!

You can get Galactic Arms Race at http://store.steampowered.com/app/249610

Transcript:
Galactic Arms Race is a 2D space sim featuring procedurally generated weapons. It's a neat idea, but it doesn't really deliver - most guns have very pretty effects but are not actually useful in combat. Dodging enemy fire and leading targets in frenetic space battles is always fun, but here it's wrapped in a generic quest system of the "Kill ten space pirates" variety and an overly complicated yet still shallow upgrade system. I'd rather play either a pure spacefighting game or a space sim where the rest of the experience has more depth and polish.

Monday, January 4, 2016

CAPSULE REVIEW: 10,000,000


10,000,000
Capsule Review!

You can get 10,000,000 at http://eightyeightgames.com/100000000-2/

Transcript:
10,000,000 is a match-3 game with infinite runner and RPG elements - obstacles and enemies must be overcome by matching the right kinds of tiles, and other tiles grant resources that can be used to purchase upgrades between runs. The game's best moments are when everything flows smoothly - you're chaining tile matches, blasting through obstacles, and racking up huge point bonuses. But even when things stop flowing, it's not frustrating - that's your chance to spend those resources and make the next run that much better. Notably, 10,000,000 has an actual ending - rather than trying to hook the player for as long as possible until the gameplay becomes dull and the player drifts off, as other games of this sort often do, 10,000,000 lasts just the right length of time to be satisfying throughout