Sonic Chronicles: The Dark Brotherhood is a terrible, terrible game. Did you notice I didn't link the title to the Amazon page? That's because I don't want you to buy it. I don't even want to risk the possibility of you accidentally buying it. I can only imagine the wrath I would have right now if I had paid any money for it myself. As it is, I ripped it right out of my DS, stuffed it back into the GameFly envelope, and shoved it into the mail slot with as much contempt as I could muster.
For those of you lucky enough to be unfamiliar with this game, it's an RPG for the Nintendo DS, developed by BioWare and published by Sega, set in the world of Sonic the Hedgehog. This might sound good - BioWare is known for their story- and character-driven RPGs, after all. Unfortunately, it is almost complete crap.
The one thing the game does right is the characterization. BioWare absolutely nails each and every one of the franchise's beloved characters, and their dialog is wonderful to experience. And I suppose the graphics are okay. The music sounds like an early-nineties PC game with bad midi. The plot is shallow, and spends way too much time on new and uninteresting characters. (If I wanted to watch BioWare show off its sci-fi world-building, I'd play Mass Effect. I played this game for the cartoon forest animals, please.) Combat is horrifically tedious and detailing the complete list of its missteps would take ages. It's fairly telling that I was relieved to discover that Cream the Rabbit is actually a game-breaker who makes battle trivially easy (though not really any less tedious) because it made it much more bearable.
And bear it I did, for the promised reward of plot scenes and character dialog. This is how RPGs work: you muddle through combat (even when it's dull) and dungeons (even when they're annoying) so you can watch your party members chat with each other about saving the world. For a good chunk of Chronicles, it was worth it - though it wouldn't have been if the characters weren't ones I already loved interpreted by writers as skilled as BioWare's. The gameplay was full of poor design choice after poor design choice, my relating of which to Iceman caused him to wonder openly if BioWare had bothered with any playtesting.
Even with this being the case, I planned on beating the game, sending it back, and forgetting about it. There didn't seem to be a point to writing about it - it wasn't even a Bad Good Game, as the flaws ran far too deep. It was just a bad game that happened to have some very well-realized characters.
The final dungeon took everything bad about the game thus far and made it worse. But I soldiered through. Do you know why? Can you guess? That's right: so I could see the ending. Get some sense of closure, and get some more dialog between my favorite brightly-colored anthropomorphic forest animals who run at improbable speeds. Sonic would say something snarky, and Knuckles would say something badass, and Tails would say something smart, and so on and so on.
THIS IS NOT WHAT HAPPENED.
Immediately after one of the most anti-climactic final boss battles ever, with barely an acknowledgment of what the characters have accomplished and been through, with no banter, no closure, NOTHING, a cliffhanger is set up. This is literally the dialog that ensues. These are direct quotes.
TAILS: Wow! Do you believe that ending?
SONIC: Seriously! It looks like we're done for!
TAILS: At the hands of Eggman, no less! I can't believe he'd turn on us like that!
SONIC: Yeah. Surprise, surprise.
TAILS: My biggest concern is how he could have built up such an army so quickly. We weren't gone very long!
SONIC: I didn't recognize the world when we got back. It looked as if we'd been gone for years!
TAILS: I'm sure we'll get to the bottom of things... if we manage to survive that crash!
SONIC: Good point. I guess we'll have to wait for the next episode.
TAILS: What should we do in the meantime?
SONIC: We could talk about the team that came up with this caper in the first place.
TAILS: That should kill some time! Great idea, Sonic!
SONIC: Yeah, I know.
TAILS: This game was developed by BioWare. Did you know BioWare was founded by a pair of doctors?
SONIC: Doctors AND game developers? No way!
They proceed to rattle off the game credits in an incredibly self-congratulatory way. Then the game restarts.
I am not exaggerating. This is actually what happens.
I could not believe what I was seeing. I called Iceman into the room to bear witness, and when it was done I said, "I want this game out of the apartment now" and threw it back into the mail as earlier described. "Did they forget how RPGs work?" I asked Iceman, exasperated, among other less-printable commentary.
They broke the deal. They replaced the ending, which was the only reason I was still suffering through the game, with a cliffhanger (in a game that is not marketed as episodic and has no announced sequel) and smarmy, back-patting credits (rubbing in the fact that they robbed me of an ending by talking about how great they are instead).
This is flat-out rage-inducingly unacceptable. I am so glad I didn't spend a cent on the game directly, and if there is a sequel there is no way I'm spending any time or money on it, either. I don't know how this game wasn't just trashed in reviews. I don't know how anyone who played it can feel anything but burned.
And so, after ridding my apartment of this abomination, this affront, this insult, I sat down at my keyboard to warn you. DON'T BUY THIS GAME. SERIOUSLY. You want a review score? Here: I give this game a zero. Out of a hundred. Out of a million. It doesn't matter. DON'T BUY IT.