newer ones a shot - they're more about insight into design choices now.
I've often said that if you want to get better at something, do it in public, which is why I'm publishing two videos a week in 2016. Keeping up this pace forces me to experiment, learn, and grow, and one of the ways I've grown is by learning that my early DOCPLAYS experiments were flawed. The format I tried - live commentary as I play the game for the first time - doesn't use my strengths and I don't think that the results are worth watching. In fact, I've unlisted those videos from my YouTube channel. They're still accessible if you already had the URL, or via the embeds in the corresponding Pixel Poppers posts. But I want it to be the case that someone who stumbles onto my channel and clicks around finds only content that I'm actually proud to share.
The newest DOCPLAYS videos follow a different format: I play the game and write up some notes on the design, highlighting what works and what doesn't. Then I record new gameplay with that commentary. These videos take a lot longer to put together but it's worth it. If you stopped watching DOCPLAYS because the old ones were crap - I don't blame you. The new ones are better so give them a try.
I'm still experimenting so if you have any thoughts about what's working and not working in my videos or ways you think I could make them better, I'd love to hear them.