<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-6858146726123394058.post2034207658580866112..comments</id><updated>2010-04-07T12:13:25.908-07:00</updated><title type='text'>Comments on Pixel Poppers: Pretending to Rock: Fake, Artificial, and Valuable...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.pixelpoppers.com/feeds/2034207658580866112/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default'/><link rel='alternate' type='text/html' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html'/><author><name>Doctor Professor</name><uri>http://www.blogger.com/profile/10117519336970609690</uri><email>docprof@pixelpoppers.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6858146726123394058.post-6879529128034995448</id><published>2010-04-07T12:13:25.821-07:00</published><updated>2010-04-07T12:13:25.821-07:00</updated><title type='text'>@Partial Charge:
@Anonymous:

The vocal and drum g...</title><content type='html'>&lt;a href="#c4788001872882539904" rel="nofollow"&gt;@Partial Charge&lt;/a&gt;:&lt;br /&gt;&lt;a href="#c8333848560685518301" rel="nofollow"&gt;@Anonymous&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;The vocal and drum gameplay already in these games does, at the very least, approach the real. And &lt;a href="http://www.escapistmagazine.com/news/view/99062-Upcoming-Rhythm-Game-Offers-Real-Guitar-Peripheral" rel="nofollow"&gt;guitar gameplay is headed that way as well&lt;/a&gt;, though it&amp;#39;s hard to say how long it will take it to really get there.&lt;br /&gt;&lt;br /&gt;To me, the interesting part is that as gameplay approaches the real, the game approaches becoming a &lt;i&gt;learning tool&lt;/i&gt; rather than an end in itself. I have fun pretending to play the guitar in &lt;i&gt;Rock Band&lt;/i&gt;, but when I think of more realistic guitar gameplay, what excites me about it is the prospect of &lt;i&gt;learning to play a real guitar&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Which is something I could already do, of course. I actually have a decent guitar gathering dust in the corner of my bedroom. The problem, as Alex Rigopulos &lt;a href="http://news.bbc.co.uk/2/hi/8242749.stm" rel="nofollow"&gt;pointed out&lt;/a&gt; in the quote I pulled, is how much time must be poured into practicing before it becomes rewarding. Learning in the form of a game would smooth out the curve and make it much easier to maintain motivation. That&amp;#39;s what I&amp;#39;m looking forward to.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/6879529128034995448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/6879529128034995448'/><link rel='alternate' type='text/html' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html?showComment=1270667605821#c6879529128034995448' title=''/><author><name>Doctor Professor</name><uri>http://www.blogger.com/profile/10117519336970609690</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10265197681724330286'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html' ref='tag:blogger.com,1999:blog-6858146726123394058.post-2034207658580866112' source='http://www.blogger.com/feeds/6858146726123394058/posts/default/2034207658580866112' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6858146726123394058.post-8333848560685518301</id><published>2010-04-07T02:54:06.646-07:00</published><updated>2010-04-07T02:54:06.646-07:00</updated><title type='text'>The point about Rock Band and Guitar Hero is an in...</title><content type='html'>The point about Rock Band and Guitar Hero is an interesting one. They sit at the border between Artificial and Fake achievement.&lt;br /&gt;&lt;br /&gt;However, if you think about it, it would be entirely possible to make MIDI interface instruments (which cover the full range of notes possible on the instrument). Couple that with a game which uses them, and you could quite possibly teach people to play a real instrument while also letting them play a game. &lt;br /&gt;&lt;br /&gt;While making full MIDI-capable instruments would be a bit hard, a simpler starting point would be using a microphone plugged into a sound card and a game which scores you on how well your performance compares to a reference one stored in the game, factoring into account the difference in pitch of the player&amp;#39;s voice compared to the reference one.&lt;br /&gt;&lt;br /&gt;Such a game would blur the line between Real and Artificial achievement, rather than Artificial and Fake achievement.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/8333848560685518301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/8333848560685518301'/><link rel='alternate' type='text/html' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html?showComment=1270634046646#c8333848560685518301' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html' ref='tag:blogger.com,1999:blog-6858146726123394058.post-2034207658580866112' source='http://www.blogger.com/feeds/6858146726123394058/posts/default/2034207658580866112' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6858146726123394058.post-353110186984472953</id><published>2010-03-01T21:14:45.601-08:00</published><updated>2010-03-01T21:14:45.601-08:00</updated><title type='text'>I mostly hate RPGs for the same reason you stopped...</title><content type='html'>I mostly hate RPGs for the same reason you stopped playing. It&amp;#39;s repetitive in its gameplay, and I&amp;#39;m seeking games that can be based on my reflexes or brain (Toribash, Quake3, SFIII3, O2jam: all time faves).&lt;br /&gt;&lt;br /&gt;But you&amp;#39;re ommiting a detail on which I could write a book: humans have different approaches over life, and different ways to think, hence, feel satified.&lt;br /&gt;&lt;br /&gt;The Herrmann theory of brain dominance includes, for instance, a &amp;#39;sequencial&amp;#39; way of thinking and learning. Sequential thinkers are said to prefer repetitive activitie, time management, schedules... utterly boring for us since we, gamers, are attracted to challenge.&lt;br /&gt;&lt;br /&gt;Real life is different, and what you called fake achievements can actually seen in life. It&amp;#39;s not a matter of tapping a button, neither it is a matter of what the game will make you learn. It&amp;#39;s a game.&lt;br /&gt;&lt;br /&gt;I hate MMORPG. I hate being smitten to smithereens by a dude whose only effort has been to invest time in it.&lt;br /&gt;&lt;br /&gt;But think about it. How many people do jobs that mainly require to invest time in it? We actually do need people who like repetitive tasks.&lt;br /&gt;Will you think &amp;quot;how can this accountant can be paid in the end of the month?&amp;quot;.&lt;br /&gt;I take it you won&amp;#39;t.&lt;br /&gt;&lt;br /&gt;Given, micro-rewarding doesn&amp;#39;t work for everybody.Especially in learning.&lt;br /&gt; But then again nothing does...</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/353110186984472953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/353110186984472953'/><link rel='alternate' type='text/html' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html?showComment=1267506885601#c353110186984472953' title=''/><author><name>Danny-Fr</name><uri>http://www.blogger.com/profile/13827411246950126537</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html' ref='tag:blogger.com,1999:blog-6858146726123394058.post-2034207658580866112' source='http://www.blogger.com/feeds/6858146726123394058/posts/default/2034207658580866112' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6858146726123394058.post-4788001872882539904</id><published>2010-02-09T17:46:55.191-08:00</published><updated>2010-02-09T17:46:55.191-08:00</updated><title type='text'>@Doctor Professor

I'm interested to hear what you...</title><content type='html'>@Doctor Professor&lt;br /&gt;&lt;br /&gt;I&amp;#39;m interested to hear what you have to say about the drum and vocal gameplay in Guitar Hero&amp;#39;s younger brother, Rock Band. I think you make a sensible point about guitar play edging close to dangerous cognitive territory, but when you drum on Rock Band your playing a sort of beginner&amp;#39;s drums set and when you sing you&amp;#39;re, you know... &lt;i&gt;singing&lt;/i&gt;. (Although it should be said that the way the game &lt;i&gt;scores&lt;/i&gt; your performance--binarily note-by-note with a pass/fail grade for the entire song--pushes even these modes of play into a potentially gray area.)&lt;br /&gt;&lt;br /&gt;I&amp;#39;m particularly interested in the drums since, as you well know, I actually got so pumped up playing RB drums that I went out and purchased a real kit. Perhaps even more interestingly, I was able to play, just a little bit &lt;b&gt;but for realz&lt;/b&gt;, the very first time I ever sat down behind some actual skins thanks to Rock Band. It was incredibly empowering. (And certainly made the $300+ purchase of the real thing much easier to swallow.)&lt;br /&gt;&lt;br /&gt;What I want to know, but won&amp;#39;t get to until it happens, of course, is whether the guitar gameplay is headed that way as well. &lt;a href="http://www.crushfragdestroy.com/2009/11/06/george-harrison%E2%80%99s-son-confirms-rock-band-3-still-not-personally-famous/" rel="nofollow"&gt;There have been hints&lt;/a&gt;, but only time will tell the whole story. Any personal opinions?&lt;br /&gt;&lt;br /&gt;@uhzHiro&lt;br /&gt;I think you make a good point about the (non)difference between &amp;quot;artificial achievement&amp;quot; as outlined in the essay and what people mean when they just say &amp;quot;achievement.&amp;quot; That semantic bobble aside, though, I generally found this post to be a valuable and thought-provoking extension of the original. It felt less like covering tracks and more like digging into the same ground.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/4788001872882539904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/4788001872882539904'/><link rel='alternate' type='text/html' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html?showComment=1265766415191#c4788001872882539904' title=''/><author><name>Partial Charge</name><uri>http://www.blogger.com/profile/13594108573850753404</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='11212716577974684649'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html' ref='tag:blogger.com,1999:blog-6858146726123394058.post-2034207658580866112' source='http://www.blogger.com/feeds/6858146726123394058/posts/default/2034207658580866112' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6858146726123394058.post-7091193460279161756</id><published>2010-02-09T12:59:07.332-08:00</published><updated>2010-02-09T12:59:07.332-08:00</updated><title type='text'>I don't understand why you go to the trouble of de...</title><content type='html'>I don&amp;#39;t understand why you go to the trouble of defining and explaining achievement as artificial.  An achievement as we define it is inherently subjective, every achievement is man made, because it&amp;#39;s just a concept.  &lt;br /&gt;&lt;br /&gt;Becoming president isn&amp;#39;t a more valuable achievement than beating final fantasy 1 to a 7 year old.&lt;br /&gt;&lt;br /&gt;I understand you defining and separating fake achievement, but artificial achievement is just... achievement.&lt;br /&gt;&lt;br /&gt;Have I used the word enough for it to have lost meaning?  Good.&lt;br /&gt;&lt;br /&gt;Also - the warm fuzzy conclusion about self awareness is not comforting to parents.  Not that I am one, but I&amp;#39;ve given it some thought, and children do not do introspection.  So the structure of video games in their formative years can effect them for life, and that&amp;#39;s why your fake achievement article was a winner.&lt;br /&gt;&lt;br /&gt;You don&amp;#39;t need to cover your tracks dude, explore a new topic.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/7091193460279161756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/7091193460279161756'/><link rel='alternate' type='text/html' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html?showComment=1265749147332#c7091193460279161756' title=''/><author><name>uhzHiro</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html' ref='tag:blogger.com,1999:blog-6858146726123394058.post-2034207658580866112' source='http://www.blogger.com/feeds/6858146726123394058/posts/default/2034207658580866112' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6858146726123394058.post-2758929568722654757</id><published>2010-02-08T15:31:59.280-08:00</published><updated>2010-02-08T15:31:59.280-08:00</updated><title type='text'>Well, I'm glad you cleared up some of the points f...</title><content type='html'>Well, I&amp;#39;m glad you cleared up some of the points from your fake achievement essay. It was through that one that I discovered your site in the first place, and it was not on good terms at the time.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/2758929568722654757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/2758929568722654757'/><link rel='alternate' type='text/html' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html?showComment=1265671919280#c2758929568722654757' title=''/><author><name>Jave</name><uri>http://testpages.ca</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html' ref='tag:blogger.com,1999:blog-6858146726123394058.post-2034207658580866112' source='http://www.blogger.com/feeds/6858146726123394058/posts/default/2034207658580866112' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6858146726123394058.post-5366294958740265722</id><published>2010-02-08T12:59:50.137-08:00</published><updated>2010-02-08T12:59:50.137-08:00</updated><title type='text'>A great read as always. I'll try to be more consci...</title><content type='html'>A great read as always. I&amp;#39;ll try to be more conscience of both my gaming and my real-life achievements.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/5366294958740265722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6858146726123394058/2034207658580866112/comments/default/5366294958740265722'/><link rel='alternate' type='text/html' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html?showComment=1265662790137#c5366294958740265722' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.pixelpoppers.com/2010/02/pretending-to-rock-fake-artificial-and.html' ref='tag:blogger.com,1999:blog-6858146726123394058.post-2034207658580866112' source='http://www.blogger.com/feeds/6858146726123394058/posts/default/2034207658580866112' type='text/html'/></entry></feed>